Title Update 6: Patch Notes

21/07/2017 11:00 AM

Greetings Ghosts,

Below, you will find the patch notes for Title Update 6, which will be available on July 21st at approximately 10AM UTC for PC, Xbox One, and Playstation 4. Similar to previous updates, TU6 will include a brief maintenance period to update servers for the new version. The patch will be up to 8 GB on PC depending on your client, and up to 9.5 GB on consoles depending on the version already installed. An in-game notification will alert players when the update becomes available. Please note that players will need to reboot the game to apply the patch, and will need to have the same version of the game in order to play co-op.

Title Update 6 brings with it vast improvements to the helicopter controls and handling. We have made the helicopters not only more authentic, but easier to control. The new controls will be default, however, if you prefer to go back to the original controls, you will be able to by deactivating the default and returning to the previous set up. In addition to the controls, we have also added crosshairs for aiming, guided rockets, and other improvements that are listed below.

Along with the helicopter overhaul, Title Update 6 contains bug fixes and improvements to the game.

Title Update 6 will also usher in season three of the Live Season Challenges, with a new focus, new challenges, and new rewards! Additionally, Challenges will now include some additional gameplay parameters such as difficulty or HUD settings. You can follow along with the new episodes at the Ghost Recon Network.

Below are all the fixes and improvements we are bringing you in Title Update 6.


- Added a new default helicopter controls, that can be deactivated in order to revert to the previous controls:

  • * Now the triggers control the vertical speed (LT = Vertical descending speed, RT = Vertical ascending speed)
  • * The left stick controls the horizontal speed (Up/Down = Forward/Backward, Left/Right = Left/Right)
  • * Left/Right on the right stick controls the rotation speed of the chopper
  • * Up/Down on the right stick controls the rotation speed of the camera (doesn’t impact the helicon pitch; this gives a feeling of the player controlling the camera, and the helicopter follows the camera)

- Every helicopter now has a different behavior

  • * Small helicopters are very fast, very mobile, and have a high pitch
  • * Gunships are fast, mobile, and have a very military feeling to them
  • * Blackhawks are slower and more steady when handling

- Helicopters take off physics are now more realistic. Once the helicopter reaches the correct RPM, it will take off automatically

- The helicopters no longer slide while taking off

- Helicopter engine torque reacts to the player’s actions (The player will be able to hear and see the engine rotors accelerating or slowing down)

- Improved destruction of helicopters on impact

*Disclaimer: The new Helicopter control scheme is not yet optimized for the Steam Controller. This may cause moving the helicopter left and right with the trackpad to be very slow.*


- While using a gatling chopper, the HUD now displays a crosshair while aiming

- While using a rocket chopper, the HUD now locks onto targets

- While using a small chopper with rockets, instead of locking, the player shoots rocket salvos

- Added a HUD display that shows the current helicopter speed and altitude


- In "La Gringa" : -Fixed a bug where the objective marker could disappear

- In "El Chido’s Agent" : -Fixed a bug preventing missions completion if the agent gets alerted


- Fixed a bug where the “Down” symbol wouldn’t always appear


- Player will hear helicopter engines speeding up and slowing down upon accelerating/decelerating


- Fixed some zones where player could not climb


- Fixed a bug where some rebel skills wouldn’t be displayed on the HUD

- Fixed a bug where some elements in the TacMap and the Los Extranjeros tab would be stretched on the ultra-wide aspect ratio displays


- Fixed a bug causing the Tier 1 “Activation” button to not be clickable when using a mouse

- Fixed a bug causing some menu elements to be stretched when using an ultra-wide resolution (2560x1080, 3440x1440) in the Fallen Ghost DLC

- Fixed an issue that cause scrolling through a list while having a tile selected and moving the cursor away would reset the list to the selected tile

We are grateful for your continued passion for Tom Clancy’s Ghost Recon Wildlands. The dev team will continue working on the game to bring you even more updates in the future!

For more intel on Tom Clancy’s Ghost Recon Wildlands, please keep an eye on ghostrecon.com and be sure to visit our official forums as well as the subreddit.

To keep track of your stats and find other Ghosts to join your Taskforce, log-in to the Ghost Recon Network and download the Ghost Recon HQ App (iOS - Android).


Welcome to Special Operation 4

Get the first intel drop on Special Operation 4 coming February.

19/02/201905:00 PM

Read more


Ghost Recon Wildlands Photo Mode Contest: the winners

It is time to announce the three winners from our very first Photo Mode Contest!

08/02/201905:00 PM

Read more


Year 2 Update - Special Operation 4

Special Operation 4 is coming this February.

07/02/201905:00 PM

Read more


Introducing the First Tom Clancy’s Ghost Recon Wildlands Photo Mode Contest

Participate in the very first Tom Clancy’s Ghost Recon Wildlands Photo Mode contest!

24/01/201904:00 PM

Read more


Behind the Scenes of Special Operation 3: Silent Spade

Check out our behind-the-scenes video diving into Silent Spade, the new, free, PvE mission for Tom Clancy’s Ghost Recon Wildlands.

18/12/201805:00 PM

Read more

+ news