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UPDATE 5: SPECIAL OPERATION 1 PATCH NOTES

04/09/2018 12:00 PM

On April 10th, we will be releasing the first update of our second year of live content: Special Operation 1. This update will be available on PC, PlayStation®4, and Xbox One. The size of the patch will be 4 GB on Steam, 16 GB on Uplay and up to 16 GB on consoles depending on your version. Please note that you will need to restart and update your platform to be able to play online.

Y2 roadmap

NEW CONTENT



Year 2 Pass

The Year 2 Pass will grant one-week early, direct access to all six Year 2 Classes of the Ghost War PVP Mode. The pass also includes eight Battle Crates (four Spec Ops and four Ghost War Crates), and the Splinter Cell Equipment Pack. Please note, the Splinter Cell Equipment Pack is available only with the Year 2 Pass.

The Splinter Cell Equipment Pack includes:

- The SC-4000 Assault Rifle

- The Five-Seven Blacklist weapon skin

- The Karambit Knife granting players a new, exclusive CQC move thanks to the Echelon Gloves from Blacklist

- The Splinter Cell Costume, also including the Karambit Knife CQC move and Sam Fisher’s Night Vision Goggles

- Two new Night Vision Goggles with their own night vision filter, with a flip-down animation

- 3 new weapon cammos

To activate the Karambit Knife CQC, the Echelon Gloves or Splinter Cell Costume must be equipped.

NEW CONTENT | CAMPAIGN

Splinter Cell Special Challenge

The free Splinter Cell Special Challenge will be available for all players for one month, starting on April 10th. The rewards for completing this mission are Sam Fisher’s Night Vision Goggles with their own Splinter Cell vision and a Splinter Cell Patch. The mission will still be accessible after the challenge is over, but the rewards will no longer be available. The mission starts in La Cruz.

AI Teammate Customization

In our Campaign Mode, AI Teammates outfits can now be customized via the Charactersmith menu. Please note that the gender, face and weapons cannot be customized via Charactersmith.

NEW CONTENT | GHOST WAR

GAME MODES

Sabotage key art

Sabotage Patchnotes

We've introduced a new game mode called Sabotage, available in both Quickplay and Ranked playlists.

Sabotage

In Sabotage, teams take turns in defending or attacking two radio transmitters. The attackers must activate one radio transmission and defend it until it finishes, while the defenders must either stop the transmission or prevent the activation in the first place.

MAPS

Library

Rocha

Trainyard

Unidad FOB

Zinc Mine

The Sabotage game mode comes with 5 new maps: Library, Zinc Mine, Unidad F.O.B., Trainyard, and Rocha. They are all available for both Quickplay and Ranked modes.

CLASSES

Echeleon Key Art

We've added a new Assault class called Echelon. This is available one-week early with the Year 2 Pass, and can also be purchased with Prestige Credits.

Echelon: The Echelon Class is equipped with Ultra High Frequency Sonar Goggles, standard equipment to Fourth Echelon agents. When activated, it sends sonar pulses that reveal enemy players in his vicinity for a short time. This allows the Echelon to gain tactical advantage over its enemies, especially when used under low-visibility situations like nighttime or inside smoke clouds. Also, the ability's range is greatly reduced while moving, so keep still for maximum effect. The Echelon also comes equipped with the brand new proximity mines.

Medic: We have replaced the Medic's mines with flashbangs.

Tech: We have replaced the Tech's C4 with proximity mines.

Pointman: We have reduced the damage output of his ACR and AK-12 by small amounts to bring them to a similar level and balance the class.

PERKS

We've introduced one new Marksman perk called Hollow Point Ammo.

Hollow Point Ammo: The Hollow Point Ammo perk applies bleeding damage over time, for 90 seconds, with every bullet hit. If the enemy is already affected by it, every bullet that hits will refresh the duration. Additionally, while the effect is active, Battle Rage and Adrenaline Rush will not regenerate health. Interacting with a supply crate will remove the bleeding effect.

RANKED

Rating Decay: We've introduced Rating Decay which applies when players are not participating in Ranked matches for a set amount of time. The decay makes a player's rating go down on a daily basis which often leads to rank demotion, though it stops applying for players that are Silver or Bronze. To prevent this from happening, players must be active in Ranked matches on a regular basis.

Rewards: We've increased the amount of Prestige Credits that are awarded at the end of the season.

OTHER IMPROVEMENTS

Proximity Mine: We've introduced a new type of explosive device, favored by Fourth Echelon agents, called a Proximity Mine. Similar to the C4, it can be attached to walls and other surfaces, and detonates when detecting an enemy in proximity. It cannot be defused and the damage it deals is lower than a regular mine.

Tutorials: The Tutorials page has been re-worked for better visibility and quicker navigation between pages of interest, removing the need to cycle between all pages to reach a certain tutorial.

PVE & PVP | BUGS FIXED

PVP

ALL Platforms:

- Fixed a rare crash that occurred when joining a match on the fly exactly when another player was placing down the Jammer and quickly leaving the session.,

- Fixed an issue with the Lobby page being visible in the background during the Map Voting page after switching tabs.

- Fixed an issue with the Lobby being shortly visible after the Map Voting ends.

- Fixed an issue with the Setting-up Match page being shortly visible after the Map Voting ends.

- Fixed an issue with the missing collision of the 1st thrown C4/Grenade against reinforced/boarded windows.

- Fixed an issue with Users not being able to see through Guerilla's smoke when using the Thermal Vision.

- Fixed an issue with the Confirmation Window, for cancelling a match, that was triggered multiple times for each previously browsed tabs.

- Fixed a text-clipping issue, for the Arabic localization, on the Round Start notification.

- Fixed an issue with Users not being able to see through Guerilla's smoke when using the Thermal Vision.

- Fixed an issue with the Confirmation Window, for cancelling a match, that was triggered multiple times for each previously browsed tabs.

- Fixed a text-clipping issue, for the Arabic localization, on the Round Start notification.

- Fixed an issue with the Lobby tabs missing for some of the Users that were being returned, from the Map Voting page, to the Setting-up Match page.

- Fixed an issue with Players not being able to holster Binoculars when the Jammer was in effect.

- Fixed an issue with Characters being forced into standing-position at the end of the Trapper Stun effect.

- Fixed an issue with the Players not being notified upon being marked by the Intel Tower which was captured by the Stalker class.

- Fixed an issue with the missing VFX/SFX feedback for KO-GAS traps that were triggered below a Player.

- Fixed an issue with the Diversionist Drone SFX not being properly replicated when an Enemy was far away.

- Fixed an issue with the rarity-level not being translated on the Battle Crate Cards.

- Fixed an issue where Assault Classes could survive a full Mortar Strike upon using a Supply Ammo/HP Crate.

- Fixed an issue where Teammates saw the Trapper's KO-GAS ability as a mine, instead of a trap, on the Minimap.

- Fixed an issue on the Customization page where the "Edit" button was being displayed twice.

- Fixed an issue for the Stalker class having the "Unaware" tag upon being marked for leaving the Extraction Safe Zone.

- Fixed an issue for the Trapper's ability not being disabled in the proper order when it was placed multiple times.

- Fixed a collision-break issue for Players revived near certain door models.

- Fixed an issue on the Extraction Mode with the Objective Markers and HVT Cage/NPC icons not being disabled when setting the HUD Options to Off.

- Fixed a rare issue with the Player remaining stuck after his Drone was destroyed immediately after being deployed.

- Fixed a Level Design issue, on the Mountain Village map, where a Player was able to crawl under a rock.

- Fixed an issue with the missing "Unaware" tag for the Players marked by the Stalker class on the Cestina localization.

- Fixed an issue on the Battle Crates Store page with a text, stating that User still has unopened Crates, which was not being properly refreshed.

- Fixed an issue with Players being able to mark from inside the Guerilla's Smoke area.

- Fixed an issue for the Pathfinder's Crossbow SFX not being replicated for Teammates and Enemies.

- Fixed an issue with the Player not receiving Mine damage after being revived by the Medic's Drone.

- Fixed some issues with the KO-GAS having no effect when placed on/near certain objects.

- Fixed an issue with the KO-GAS not stunning proned Enemies.

- Fixed an issue where the User would receive "Unlocked" notifications for already unlocked classes upon purchasing the Season Pass.

- Fixed an issue with friendly explosives remaining stuck to revived Teammates.

- Fixed a collision-brake issue, on the Mountain Village map, which occurred for the Player that revived a Teammate near a certain building.

- Fixed an issue where the equipment would clip through in certain positions for Players using the Bandit Icon.

PC:

- Game performance on AMD GPUs has been improved by 10%. Results may vary based on each specific hardware configuration.

- Fixed an issue on the Institute map with a wall not being displayed, when viewed from afar, on the Medium Draw Distance setting.

- Fixed an Nvidia Freestyle issue where Players would adjust the filters in order to gain unfair advantages during night time

COOP

ALL Platforms:

- Fixed an issue with the SRSA1 Black Widow sniper rifle missing SFX.

- Fixed an issue with a different patch being displayed when using the Raving Rabbids patch.

- Fixed a text-clipping issues for some long-named weapons when viewed in the Statistics Comparison.

- Fixed an issue with some locked weapons not redirecting the User from the Loadout page to the Store.

- Fixed an issue with the PP19 Executioner displaying a different Suppressor model in the Loadout page.

- Fixed a text-issue where the User was not properly informed regarding the Tier 1 Booster activation conditions.

PVE

ALL Platforms:

- Icons bug.

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